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Necromancer is one of the three classes that Artix von Krieger can take the player to be trained, in this case redirecting them to Zorbak.

In order to train this armor, players have to complete the Noxus Fumes quest, as well as fully training the Paladin class. Upon handing a Undead Slayer Badge, the armor is unlocked. Should the player completely train its skills, one can finally unlock the DeathKnight armor.

Description[]

No description given.

Overview[]

NecromancerSkills

Original skill set.

Necromancer Abilities

Current skill set.

Skill acquisition is a process of giving Zorbak a total of 15 Undead Slayer Badges (1 to unlock the armor, 14 for all the skills), which can be obtained via Artix's random quests. Originally, slots would unlock by alternating between the left and right sides. Although the armor can be used by all players, any skills on the right side need a Dragon Amulet Dragon Amulet to execute.

Necromancer's main feature is its ability to summon Undead minions to attack the enemy, chosen from one's repertoire according to the skill used. The ranks include: Boot, misshapen, or spearman minions (1-hit attackers); knight and mage minions (2-hit attackers); and commander minion (3-hit attacker). As for updates, the first version of the class used the Necroblade as its default weapon, later changed into the Necrostaff, and offered the following skills:[1]

  • Horrify - 1 hit of 100% damage, or 2 hits of 100% damage (total 200% dmg.), or 3 hits of 100% damage (total 300% dmg.) to target's MP depending on random summon (cost: 5 MP; 2 CD; text: "Call an undead minion who targets MP").
  • Diversion - Applies +80 Block to target, and -50 elem. res. to all enemies for 3 turns (10 MP; 4 CD; "Target: +80 Block. All: 150% Dmg").

On July 3, 2014, the class was revamped,[2][3] and these two skills were replaced by Inner Will and Dark Boon, respectively. More importantly, it was given the passive ability Fear Aura, an automatic Fear Fear Icon damage-over-time effect on each round that lasts 99 turns. It affects all enemies, and uses one's equipped weapon to calculate damage. It is a stacking mechanic, 1 granted per skill usage (not potions or trinkets), capping at 20. The formula is:[4]

Shadow Seed is a special skill that has an effect that takes place 3 turns after activating it, adding an attack before one uses that turn's skill through the summoning of a minion. Its attack modifier will be adopted from the skill it appears in conjunction with. The summon, however, will be cancelled if Corruption or Inspire Terror are used on the attacking turn;[4] Inspire Terror also removes two turns from the 3-turn delay, and is thus only compatible if used on the second turn.[1] Originally it summons were the random ones from Raise Minion (formerly, Summon) with the same of number of hits,[1] but since the update, it summons minions in accordance to the skill it accompanies. For example:[4]

  • Basic Attack - Summons random minion, then character attacks normally (2-4 hits).
  • Summon Familiar - Summons random minion, then misshapen minion attacks (2-4 hits).
  • Raise Minion - Summons two random minions to attack (2-6 hits).
  • Summon Champion - Summons random minion, then commander minion, all critical hits (4-6 hits).

On June 3, 2016, the armor's old look was added as a cosmetic variant at the Falconreach Libraseum for Dragon Amulet owners alongside Paladin's.[5] Posterior updates to the class included balance changes to its skills Fear Ward, Life Tap,[6] and Shroud of the Undead[7] on March 2019,[6][7] as well as Armor Customization options on October 16, 2020.[8]

Abilities[]

Notes: The "Cost" column in the following table shows the MP amount needed to use the skill.
"Elem." is Element, and "Dmg." is Damage Type; unless stated, they are the same as the weapon currently equipped.
The "CD" column shows the skill's Cooldown period upon usage, measured in turns.
Text in italics is the skill's in-game tooltip description.

Name Cost Elem. CD Dmg. Effect Notes
Attack
Attack
-- -- -- -- 1 hit of 120% damage --
--
Fear Ward
(Shield)
Skill 4j
5 » 15 MP N/A 4 » 6 N/A Applies +80 Block » +140 » +180 Block/Parry/Dodge to self for 2 » 3 turns Acquire: Give Zorbak 1 Undead Slayer Badge. (1)
+80 Block for 2 turns.
+180 defense for 3 turns.
Dark Dreams
(Sleep)
Skill 19g
20 » 18 MP -- 19 » 15 -- » Magic 1 hit of 100 » 120% damage; applies 'Sleep' (paralysis) to target for 3 turns Acquire: Give... (2) Does not inform when effect is resisted.
Puts target to sleep for 3 rounds.
Inner Rage
(Multi)
Skill 7l
10 » 15 MP -- 0 Magic » -- 1 hit of 100-110% damage, 75-85% against 2 enemies, 65-75% against 3 » 130% damage to all enemies Acquire: Give... (3)
Cast to all enemies.
Raise Minion
(Summon)
Skill 53a
5 » 12 MP -- 3 » 2 -- 1 hit of 130% damage, or 2 hits of 100 » 130% damage (total 200 » 260% dmg.), or 3 hits of 100 » 130% damage (total 300 » 390% dmg.) depending on random summon (see above) Acquire: Give... (4)
Call an undead minion.
Inner Will
Skill 5f
0 MP N/A 9 N/A Recovers 10% of self's max MP Acquire: Give... (5)
Concentrate to restore MP.
Life Tap
(Mend)
Skill 25g
30 » 26 MP N/A 9 » 6 N/A Applies 'Mend' » 'Life Tap' (7 » 5% of self's max HP Melee Fear Fear Icon dmg.) to target for 3 turns; applies 'Mend' » 'Life Tap' (recovers 7 » 5% of self's max HP) to self for 3 turns Acquire: Give... (6)
Steal Life and replenish 7% HP over 3 turns.
Steal life to heal 15% HP over 3 turns.
Shadow Seed
(Seed)
Skill 15d
10 » 20 MP -- 9 -- 1-3 » 1-6 hits of 100-300 » 200-300% damage depending on random » skill summon added to attack 3 turns after casting; Inspire Terror reduces delay by 2; delay carries over between battles (see above) Acquire: Give... (7)
100-300% delayed dmg in 3 turns.
200-300% delayed dmg in 3 turns.
Shroud of the Undead
(Turn)
Skill 4k
22 » 35 MP N/A 9 » 29 » 19 N/A Applies 'Protection from <Element>' (+200 » +140 target's last attack elem. res.) to self for 2 » 3 turns; defaults to Darkness res. if target has not yet attacked Acquire: Give... (8)
+200% Resist to last attack's element.
+140% Resist to last attack's element.
Dark Boon
Skill 5g
18 MP -- 4 Magic 1 hit of 80% damage; applies 'Boon' (+30% Boost, +25 Bonus) to self for 3 turns Acquire: Give... (9)
+30% damage and +25 to BtH.
Summon Champion
(Final Blow)
Skill 14h
5 » 25 MP -- 14 -- 3 hits of 55 » 60% damage (total 165 » 180% dmg.) with +100 Crit Acquire: Give... (10)
Guaranteed Crit.
Summon Familiar
(Pet)
Skill 14i
5 » 10 MP -- 14 » 1 -- 1 hit of 75-150 » 160% damage Acquire: Give... (11)
Wild Damage Range Attack.
My Little Undead.
Inspire Terror
(Dominate)
Skill 28c
20 » 18 MP -- 2 » 4 -- 1 hit of 100% damage; applies 'Dominated Hold' » 'Terror Stricken' (paralysis) and 'Dominated' » 'Inner Fear' (X% wpd. elem. » Fear Fear Icon dmg. equal to target's attack), or applies 'PowerBoost' (+50% » +60% Boost) to target for 1 turn Acquire: Give... (12)
Target attacks self or deals 150% dmg to you.
Target attacks self or deals 160% Dmg.
Corruption
(Zombify)
Skill 20f
5 » 15 MP -- 2 » 5 -- 1 hit of 25 » 80% damage; applies 'Rot' » 'Corrupted' (12 » 40% wpd. Disease Disease Icon dmg.) to target for 10 » 5 turns Acquire: Give... (13)
120% Disease dmg over 10 turns.
200% Disease Dmg over 5 turns.
Dark Intent
(Mystify)
Skill 30d
5 » 20 MP -- 4 » 9 -- 1 hit of 20% » 2 hits of 40% damage (total 80% dmg.); applies 'Mystify' » 'Dark Intent' (-50 » -40 Bonus, +70% » -35% Boost) to target for 3 » 4 turns Acquire: Give... (14)
-50 to hit, monster does +75% Dmg.
-40 to hit, -35% Dmg to Monster.

Strategy[]

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Inventory


Notes[]

  • While wearing this armor, the Hero floats instead of running, in a similar way to Noxus.
  • The armor look can be completed with a cape and cowl. They can be purchased in Cysero's Superstore of Savings.
  • One of the summoned undead has its boots color-customed to the player's armor.
  • Fully training this armor will unlock the Necromancer badge.

Gallery[]

References[]


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