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Shining Eternal Hourglass
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What are Stat points?[]

You receive 5 points per level to train in whichever stat you like to increase your character's power.

Stat Trainers[]

There are stat trainers located in Oaklore and Falconreach or from Clyde the Stats Moglin in your house if purchased.

Oaklore (Book 1) - The Trainer is Rolith. As you enter Oaklore Keep, he is the one on your right.

Oaklore (Book 3) - The Trainer is Maya. As you enter Oaklore Keep, she is the one on your left.

Falconreach - At the road before the entrance screen leading to the guardian tower, go down one screen and enter the shop on your far right of the screen. This is the Defender's Shop, and this is where your stats can be trained.

What do stats do?[]

STR - Strength[]

  • Increases Melee and non-Critical Hit damage
  • Melee damage bonus is +1 for every 10 STR, (STR / 10 = Bonus Damage)
  • Non-Crit damage bonus is +1% for every 10 STR, (STR / 10 = Bonus %)

INT - Intelligence[]

  • Increases Magic and Critical Hit damage.
  • Magic damage bonus is +1 for every 10 INT (INT / 10 = Bonus Damage)
  • Crit Hit damage bonus is +0.01 for every 10 INT (INT / 1,000 = Bonus Damage)

DEX - Dexterity[]

  • Increases Pierce and DoT/HoT damage.
  • Pierce damage bonus is +1 for every 10 DEX (DEX / 10 = Bonus Damage)
  • DoT/HoT bonus is +0375% for every 10 DEX (DEX / 80 * 3 = Bonus %)

END - Endurance[]

  • Increases maximum HP and Immobility
  • HP increases by +50 for every 10 END (END * 5 = Bonus HP)
  • Immobility increases by 2 for every 10 END (END / 5 = Bonus Immobility)

CHA - Charisma[]

  • Increases Guest damage as well as XP and Gold earned in battle when using guests
  • Increases chance of pets using special attacks
    • On a pet-by-pet basis
  • Guest damage increases by +1 for every 10 CHA (CHA / 10 = Bonus Damage)
  • XP/Gold increase is +0.01 for every 10 CHA per Guest ( (CHA / 1,000) x # of Guests = Bonus XP/Gold Modifier)
  • Note: Increases pet/guest damage in engine 9.0.0+ quests only

WIS - Wisdom[]

  • Increases MP, Hit Chance and reduces Health resist
  • MP increases by +50 for every 10 WIS (WIS * 5 = Bonus MP)
  • Hit Chance increase by +1 for every 10 WIS (WIS / 10 = Bonus Hit Chance)
  • Health Resist decreases by -0.5 for every 10 WIS (WIS / 20 = Health Resist Reduction)

LUK - Luck[]

  • Increases Crit chance, M/P/M Defense, Direct Hit chance, and Dice Rolls
  • Crit increases by +1 for every 10 LUK (LUK / 10 = Bonus Crit)
  • M/P/M Defense increases by +0.5 for every 10 LUK (LUK / 20 = Bonus M/P/M Defense)
  • Direct Hit Chance increases by +0.4 for every 10 LUK (LUK / 25 = Bonus Direct Hit Chance)
  • Dice Roll bonus is different depending on each scenario

FAQ[]

What is the maximum level I can train a stat to?[]

You can train each stat up to a maximum of 200. At level 90 (the current cap) you have 445 stat points available.

How much do statistics cost to train?[]

The cost to increase your stats by one point is 20 Gold per point for Non-DA accounts and free for DragonAmulet holders.

Level Total Points Cost to Use all points
1 N/A N/A
2 5 100
3 10 200
4 15 300
5 20 400
6 25 500
7 30 600
8 35 700
9 40 800
10 45 900
11 50 1,000
12 55 1,100
13 60 1,200
14 65 1,300
15 70 1,400
16 75 1,500
17 80 1,600
18 85 1,700
19 90 1,800
20 95 1,900
21 100 2,000
22 105 2,100
23 110 2,200
24 115 2,300
25 120 2,400
26 125 2,500
27 130 2,600
28 135 2,700
29 140 2,800
30 145 2,900
31 150 3,000
32 155 3,100
33 160 3,200
34 165 3,300
35 170 3,400
36 175 3,500
37 180 3,600
38 185 3,700
39 190 3,800
40 195 3,900
41 200 4,000
42 205 4,100
43 210 4,200
44 215 4,300
45 220 4,400
46 225 4,500
47 230 4,600
48 235 4,700
49 240 4,800
50 245 4,900
51 250 5,000
52 255 5,100
53 260 5,200
54 265 5,300
55 270 5,400
56 275 5,500
57 280 5,600
58 285 5,700
59 290 5,800
60 295 5,900
61 300 6,000
62 305 6,100
63 310 6,200
64 315 6,300
65 320 6,400
66 325 6,500
67 330 6,600
68 335 6,700
69 340 6,800
70 345 6,900
71 350 7,000
72 355 7,100
73 360 7,200
74 365 7,300
75 370 7,400
76 375 7,500
77 380 7,600
78 385 7,700
79 390 7,800
80 395 7,900
81 400 8,000
82 405 8,100
83 410 8,200
84 415 8,300
85 420 8,400
86 425 8,500
87 430 8,600
88 435 8,700
89 440 8,800
90 445 8,900

Is there any way I can untrain stats?[]

Yes, just visit the same place where you go to Train Stats and click "Untrain". It costs 1,000 gold, not including the cost of retraining your stats into what you want to change them too.


How Are Damage Bonuses from STR/DEX/INT calculated?[]

STR/DEX/INT Damage
7 1
10 2
13 3
17 4
21 5
26 6
31 7
37 8
44 9
51 10
58 11
66 12
74 13
83 14
93 15
103 16
113 17
124 18
136 19
148 20
161 21
174 22
187 23
201 24
216 25
231 26

Calculation Example[]

The base damage bonus from the damage stat is equal to (Str/Dex/Int)÷10 rounded down. There is no damage cap.

If you are using a weapon dealing 5 - 20 Melee damage and your STR is 12. Your base Melee damage bonus is +1, so this weapon now deals 6 - 21 damage.


Training Statistics[]

General[]

Put 200 points into your main statistic. Warriors -> STR, Rogues -> DEX, and Mages -> INT. Allocate your remainding points to whichever statistics suit your playstyle. END to get more tanky, CHA to boost pets, WIS to pump out more abilities, and LUK for global stat boosts.

Warrior Builds[]

<Stats at level 80>

  • (DPT): 200 STR, 150 LUK, 45 WIS
  • (Tank): 200 STR, 150 END, 45 LUK
  • (Pets): 200 STR, 150 CHA, 45 LUK
  • (Sustain): 200 STR, 150 END, 45 WIS

Rogue Builds[]

<Stats at level 80>

  • (DPT): 200 DEX, 150 LUK, 45 WIS
  • (Tank): 200 DEX, 150 END, 45 LUK
  • (Pets): 200 DEX, 150 CHA, 45 LUK
  • (Sustain): 200 DEX, 150 END, 45 WIS

Mage Builds[]

<Stats at level 80>

  • (DPT): 200 INT, 150 LUK, 45 WIS
  • (Tank): 200 INT, 150 END, 45 LUK
  • (Pets): 200 INT, 150 CHA, 45 LUK
  • (Sustain): 200 INT, 150 END, 45 WIS



Note: These are just example builds. You can train your stat points in any way you like.

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